Small herbivore · omnivore · diurnal
Oviraptor
No written dossier has been imported for this animal yet. The contract below is authoritative until one is.
Contract
- Diet
- omnivore
- Activity
- diurnal
- Social
- flock
- Group
- 1–5
- Growth
- 0.89 h
- Overpack
- never
Home ground
Should not settle
How this life is scored
Weights are derived from what the animal is, never templated — which is why no two species on this roster score the same way.
Evolutionary state
Recomputed from every completed life on the server. This section moves on its own.
GENERATION 1 · 0 LIVES ON RECORD · 0/40 TOWARD NEXT · DIVERGENCE 0.000
Current population: indistinguishable from founding stock.
Growth
Hatch to adult is 0.89 h — 1.3 in-game days on North Point's clock, where one day is 40 real minutes. Parental dependency is not counted as growth — an animal that survived alone skipped part of its species' life, and the ontogeny term is what notices.
hatchling
0.11 h
0.11 h parental
juvenile
0.22 h
0.04 h parental
subadult
0.3 h
adult
0.26 h
Range & ecology
Home range
Where this species concentrates on the map — from its biome affinity, not an even scatter. Ranges overlap where the biomes do.
Predation
Hunts
Hunted by
Social system Loose Flock
A fast, non-cooperative flock that gathers for the safety of many eyes and scatters at the first alarm. No leadership, no defence — only speed and the odds of being the one that gets away.
Roles in the group
What it creates
- Many eyes mean early detection; the flock's only defence is to run.
- One animal bolting scatters the whole flock instantly.
- No cooperation — every animal is running for itself.
✦ Safety is a numbers game, and the game is who runs first.
Signature abilities
Extracted from the shipped binary. A profile may not describe a move the game does not have.
Profile clauses
- Small opportunist omnivore; forages, raids nests, and scatters fast. A companion niche to Gallimimus with a taste for eggs.