Mesopredator · omnivore · diurnal
Omniraptor
Omniraptor is the roster's opportunist, and the only animal on it whose diet is a strategy rather than a constraint. It is a mid-small feathered theropod that will take live prey, eggs, carrion, insects and — when nothing else is going — vegetation, and it switches between those without the physiological cost that a committed carnivore or a committed browser would pay. That flexibility is the whole animal. It is never the best option at any one thing and it is never entirely out of options.
Contract
- Diet
- omnivore
- Activity
- diurnal
- Social
- pack
- Group
- 2–4
- Growth
- 12.0 h
- Overpack
- never
Home ground
Should not settle
How this life is scored
Weights are derived from what the animal is, never templated — which is why no two species on this roster score the same way.
Evolutionary state
Recomputed from every completed life on the server. This section moves on its own.
GENERATION 1 · 0 LIVES ON RECORD · 0/40 TOWARD NEXT · DIVERGENCE 0.000
Current population: indistinguishable from founding stock.
Growth
Hatch to adult is 12.0 h. Parental dependency is not counted as growth — an animal that survived alone skipped part of its species' life, and the ontogeny term is what notices.
hatchling
2.0 h
1.5 h parental
juvenile
3.0 h
0.5 h parental
subadult
3.5 h
adult
3.5 h
Signature abilities
Extracted from the shipped binary. A profile may not describe a move the game does not have.
Profile clauses
- Genuinely omnivorous: foraging is as in-profile as hunting, and a diet of only meat scores worse than a mixed one.
- Pounce-and-grapple pack hunter; solo kills of large prey are out of profile.
Reference material
The behavioural consequence is that Omniraptor go where other species have just been. They shadow herbivore herds for eggs and afterbirth, they trail apex predators at a careful distance for scraps, and they work the edges of nesting colonies with a patience that looks like intelligence because it largely is. An Omniraptor that has found a productive association will stay with it for the whole of a season, and the animals it is following will get used to it — which is precisely the state of affairs the Omniraptor is working toward.
They group in small, fluid packs of three to five that assemble and dissolve around opportunity rather than around bonds. There is a rough dominance order at a carcass and effectively none away from one. Two Omniraptor that hunted together yesterday may not be within a kilometre of each other today, and neither treats that as a betrayal. The looseness is the point: a tight pack has to feed itself as a unit, and a unit is a much harder thing to feed on scraps.
Nest raiding is what they are hated for. An Omniraptor will test a colony repeatedly, absorbing the alarm response, mapping which adults actually commit to a defence and which only posture, and returning when the committed ones are elsewhere. It is not brave and it does not need to be. Under North Point's rules this makes Omniraptor a legitimate and constant pressure on every communal nester on the map, and a species whose population is a direct index of how well the herbivores are guarding their young.
Their weakness is that they have no answer to anything that catches them. There is no evade, no armour, no venom and no bite worth the name against a real predator — only a single directional strike built for eggs and small prey. An Omniraptor caught in the open by something serious dies quickly and unremarkably, which is why so much of the species' behaviour is arranged around never being in the open when something serious is looking.