Five seasons
The cycle
The world runs this cycle whether anyone is logged in or not. Each season changes what the map rewards, and each one is also a theme for this site — pick one in the header and the whole column repaints.
Season 1 of 5
Monsoon
Heavy rain, thunderstorms and rising water.
Reduced visibility and slippery terrain
Water levels rise; fords become rivers
Water-based encounters spike
Thrives here
Season 2 of 5
Solara Dry
Arid heat, minimal rainfall, dust storms.
Cracked ground and failing water sources
Dust storms cut sightlines without cutting sound
Resource management becomes the whole game
Thrives here
Season 3 of 5
Australis
The breeding season. Courtship, nesting, display.
Nesting bonuses and mate attraction
Courtship displays unlock species-specific behaviour
Social interaction is scored, not incidental
Season 4 of 5
Migration
Large-scale movement across territories.
Travel speed up; herds may overpack with their own kind
New migration pathways open across the map
Territory claims lapse and are re-contested on arrival
Season 5 of 5
Lunar
The long night. Nocturnal advantage, cold selection.
Night length extends; nocturnal species gain the edge
Thermal tolerance is tested; the poorly-adapted are culled
Low-light behaviour comes forward