NORTH POINT: PANGEA
0 M · LAW

North Point: Immersive Realism

The law

Everything on this page is read directly from the same file the Discord bot enforces. If a rule is here, it is machine-readable; if it is machine-readable, it is enforced. There is no second, softer version.

160 M · ENGAGEMENT

Engagement

A Hunt or Engagement begins when a carnivore or omnivore initiates an attack or interaction that aligns with its species profile. It must be conducted as realistically as possible — no victory calls, no exaggerated claims.

  • Wait 10 seconds before calling a kill, and only to your own species.
  • Stay 8 body lengths clear of an engagement you are not part of.
  • The losing party leaves the territory immediately.

Daily initiated hunts

1
small
2
medium
3
large
3
apex
4
huge
4
titan

Confrontation

A carnivore deviating from normal hunting behaviour under extreme hunger. Permits hunting outside the species' standard rules.

Triggers below 20% food reserves. Ends when the group has culled the number specified in its profile.

  • May invert circadian rhythm (nocturnal -> diurnal or the reverse).
  • One starving group member may pull the whole group into the deviation.
380 M · TERRITORY

Territory

Boundaries

7 body lengths for groups of five or more.
15 body lengths for ten or more.

Not every species claims territory, and each claims it differently. Consult the dossier.

Unresponsive trespassers

Type !T in global chat with a description. Wait 5 minutes and until the animal is dead or out of sight before requesting a name. Continued disregard permits the pack or herd to kill the offender.

560 M · PROTECTIONS

Protections

Semi-aquatic

Huntable only on land. Attacking one in water or asleep is forbidden. Protected from large and apex aquatics.

The only semi-aquatic apex on the Isle roster. May hunt apex predators and may kill any species at adolescent or below at any time. Large apex aquatics may in turn hunt it regardless of profile.

Avians

Claim no territory. Nest at high points and leave only to hunt, migrate, find mates or recruit. May not attack semi-aquatics.

Albinos

No group cap, no biome confinement, and cannot be evicted from a territory — but not protected either, and may be killed at any time.

The bullying protocol

An adult aquatic, omnivore or avian predator may displace a visibly smaller or younger animal from a carcass — even in another's territory — by standing near it, calling, mock-attacking or stalking. It may not hunt the animal it bullied, and must leave once fed.

Victim response: friendly call → alarmed call (!fear) → flee at least 5 body lengths

720 M · IMPRINTING

Imprinting

A hatchling solicits a parent figure by sitting or lying down near an adult — of any species. The window runs from hatching to 2 bars into juvenile.

It cannot be transferred and it cannot be reset. An animal that fails to imprint may be killed as a lone vulnerable juvenile.

860 M · ROLES

Survival roles

Awarded and revoked by Scouts against an active profile with a life description in #legacy-posts. Roles are traits that change the rules that apply to you — not cosmetics.

Tier 1 — Lineage & Ascendance

Star Traveller

founder lineage; may seed a new bloodline

Ascendant

elevated standing; courting priority

Superior Offspring

inherits the better parental stat roll

2nd Gen

generation marker; lineage bonuses begin

3rd Gen

generation marker; deeper lineage bonuses

Natural Born

hatched in-server from a nested pair

Migration Maker

may open a migration path for its species

Tier 2 — Senses & Aptitude

Good Eyes

extended visual detection range

Good Nose

extended scent detection range

Good Senses

both sight and scent improved

Battle Ready

may initiate one extra engagement per day

Culler

authorised to cull beyond profile limits during events

Scavenger

no illness from carrion

Energetic

improved stamina economy

Calm

resists panic; slower to break formation

Anterior

leads formation; front-of-herd position

Satellite

outrider; scouts ahead of the group

Extra Promiscuous

raised mate cap for the season

Tier 3 — Burdens & Afflictions

Negative traits, applied for negative behaviour or by chance.

Cheater

flagged; roles withheld

Sickly

faster disease onset

Weak

reduced damage output

Blind RNG

visual detection removed

Deaf RNG

audio cues removed

Mella RNG

melanistic expression

Dies Young

shortened maximum lifespan

Fear of Water

may not enter deep water

Aggressive

must respond to provocation

Starving

enters confrontation rules early

Prey

loses engagement protections

Albino

see the albino ruleset above

Vulnerable

may be targeted outside normal rules

Overweight

reduced sprint duration

Anti-Social

group cap reduced to solo or pair

Loud

calls carry further; harder to ambush with

Slow

reduced top speed

1040 M · SCOUTS

The Scout charter

Elder Scouts

  • Discord chats
  • advertisements
  • VC interviews
  • general staff work

Alpha Scouts

  • Boneyard tickets (VC + text)
  • reports and member issues

Omega Scouts

Honorary Judge

  • handle reports
  • rule on violations
  • oversee Boneyard records

Matriarch / Patriarch Scouts

  • event planning
  • announcements
  • tribunal chat
  • witness notes

X Scouts

  • in-game monitoring
  • global chat enforcement
  • new-player help
  • event calls

Phoenix Scouts

  • art forums, furry + persona channels, self-promotion
  • keep carnivore / omnivore / herbivore channels unmixed unless a profile allows it

Gem Scouts

  • process applications from unverified members

Scouts are held to the same death

No healing during combat, even against a rule-breaker. Scouts die naturally and return their bones to the Boneyard like anyone else.

1200 M · ENFORCEMENT

Strikes and appeals

Strikes

Minor — 24 h server ban.
Major — 48 h server ban.

Appeals succeed on

  • no rule was actually broken
  • material evidence was overlooked
  • a broken rule went unrecognised or under-penalised

And never on

  • wanting a lighter penalty
  • clean prior record
  • length of good behaviour