0 M · TRICERATOPS
Mega-herbivore · herbivore · diurnal
Triceratops
When threatened, herd members within 10m of each other gain +10% defense per additional member (max +50%)
150 M · CONTRACT
Contract
- Diet
- herbivore
- Activity
- diurnal
- Social
- herd
- Group
- 2–8
- Growth
- 20.0 h
- Overpack
- migration only
Home ground
plainshighlands
Should not settle
swampdeep water
How this life is scored
Weights are derived from what the animal is, never templated — which
is why no two species on this roster score the same way.
social
31.2%
habitat
22.3%
ontogeny
20.9%
diet
15.5%
circadian
10.1%
180 M · IDENTITY
The Wall, and the One Who Goes First
What it is
Triceratops is the reason the plains are habitable. It is the only animal on the roster that reliably makes an apex predator reconsider, and the migrations it triggers move every herbivore on the map. Kill the males who scout and the herds stop moving; the range overgrazes, and everything downstream of that starves.
What playing it feels like
Two completely different games depending on your sex, and that is deliberate. As a female you live in a slow, dense, defensive knot — you eat with others around you, you turn toward things rather than away, and the hardest thing you will ever do is hold position while something enormous decides whether to commit. As a male you are alone for almost all of it, walking ground nobody has checked, and the most important thing you do all year is decide whether a valley is safe and leave a mark saying so. Hundreds of animals will act on that mark. Sometimes you are wrong.
300 M · A LIFE
Growing up Triceratops
28.0 hours hatch to adult at 1× growth,
across 5 stages. Server growth multiplier
scales the real figure.
Calf
6.0 h
· 12% size · 6.0 h parental
You live behind a wall of legs. Your mother is the only animal that will actually put itself between you and something — the rest of the herd holds its shape and lets her do it — so you learn very early to read where she is without looking. You cannot gore, you cannot thrash, and your horns are nubs. What you can do is stay inside, and staying inside is the entire skill.
- Group rule
- Inside the formation at all times. Counts as one of the two permitted juveniles in an engagement while at or below 35%.
- Your parent
- She screens you personally. She will not scatter, she will not yield ground, and she will hold a losing position over you rather than reposition. If she dies you are not adopted; the herd keeps its formation and you are outside it.
- Coat
- natal
mother loss
being outside the formation
troodon at night
Juvenile
8.0 h
· 35% size · 2.0 h parental
Your horns come in and you are suddenly worth something to the wall — half an adult's worth, and you will feel the difference the first time you turn to face alongside the others instead of hiding behind them. You are also, at 35%, about to stop being protected. Every rule that shields you has the same number written on it, and you can watch it coming.
- Group rule
- May present horns and contribute +7.5% to the formation. This is the last stage at which you count as a permitted juvenile.
- Your parent
- She stops screening and starts expecting you to face. The bond does not end; the shielding does.
- Coat
- natal
the 35 percent cliff
first real engagement
overcommitting
Sub-Adult
8.0 h
· 68% size
This is where the two lives split. If you are female you take a full place in the wall and start learning the formation properly — who anchors, who covers a flank, how far you may step forward before you have opened a gap behind you. If you are male you begin leaving. Not dramatically; you simply start going further for longer, and one day you do not come back, and nobody comes to find you.
- Group rule
- Full adult formation slot. Males may begin ranging out; females remain with the herd.
- Coat
- natal fading
the first solo range
apex predators
a gap you opened
Female: you hold. You eat inside a shape, you turn toward problems, and once a year you raise something that only you will defend. Male: you walk. You cross ground that has not been checked by anything, you decide whether it is safe, and you leave a mark that hundreds of animals will believe. Then in Australis you come back, and you fight another male head-on for the right to breed, and then you leave again.
- Group rule
- Herd up to 8. Engagement cap of 3 adults plus 2 juveniles at or below 35%. Males solitary outside Australis.
- Coat
- seasonal
tyrannosaurus
troodon packs
being wrong about a valley
Elder
terminal
· 104% size
You are the slowest thing in a species that was already slow, and you are the hardest thing on the map to move. Elder Triceratops anchor the formation because anchoring does not require speed — it requires being unwilling to step back, and you have had a long time to practise. Your horns tell the whole story by now. The algae on your frill says how long you have stood still.
- Group rule
- as adult; elders anchor rather than flank
- Coat
- seasonal mossback
being outflanked
a charge you cannot finish
450 M · COAT
Coat
natal
Calf · Juvenile
Dull olive-grey with a pale frill margin and no horn colour. A calf is meant to read as part of the herd's shadow rather than as an animal, which is exactly where it is supposed to be standing.
concealment inside the formation
natal fading
Sub-Adult
Olive warms toward brown and the frill margin begins taking colour. The horns darken at the base. A sub-adult is the first stage that reads as a distinct animal at distance, and it is also the first stage predators price accordingly.
Adult coat through the year
Primavera
green-grey; frill flush returning after winter
Floralis
green with a bright frill margin — the year's high colour
Caloris
green over dust-brown
Solara I
dusty green-brown
Solara II
pale dust-brown; frill flush withdrawn
Solara III
brown, dust-matted
Monsoon I
dark brown; wet frill reads near-black
Monsoon II
dark brown, saturated; algae begins on sedentary animals
Monsoon III
brown fading toward grey
Australis
grey-brown; frill flush at maximum in both sexes
Hibernalis
grey, thickening
Gelidus
pale grey; frill margin colourless
Modifiers
rain — darkens; frill reads black
heat wave — bleaches toward dust
threat display — frill floods with blood and brightens sharply — this IS the display
biome highlands — one shade greyer year-round
biome plains — one shade browner year-round
600 M · TERRITORY & BREEDING
Ground, courtship and the nest
Territory
Male —
claims nothing, nomadic.
A solitary male claims nothing and crosses everything. He is not wandering — he is surveying, and the map he builds in one season is what the whole species moves on.
Female —
claims nothing.
Herds hold a browse range they move through and do not defend. Triceratops yield ground readily; what they do not yield is the formation.
Courtship
Blunt and structural. Males arrive, males collide, one of them stops. There is no display flirtation between the sexes — the frill flush is aimed at the other male.
- Australis opens; frill flush rises in both sexes.
- Solitary males converge on herds from the ground they have been surveying.
- Males contest head-on. Horn condition is assessed before contact and often decides it without one.
- The victor breeds with the receptive females of that herd.
- The loser withdraws and does not re-enter that herd's range this cycle.
The nest
Clutch of 2–6
(typical 4), tended by the
mother.
modest; the herd's formation caps how many calves can be screened at once
780 M · INHERITED
Mutation library
45 inherited traits, rolled at hatch and
carried down bloodlines. Each is listed with what it is called and what
is whispered about it — never with how to get it.
By rarity
common 16
Dense Frill
Where everything aims, some lines are thicker.
common · inherited
Deep Horn
Set further into the skull than they need to be.
common · inherited
Broad Stance
Harder to turn than an animal that size should be.
common · inherited
Hard Keratin
They chip. They do not snap.
common · inherited
Fast Regrowth
Seven days is the average, not the rule.
common · inherited
Heavy Gut
More out of the same ground.
common · environmental
Bright Flush
The frill floods harder, and things leave sooner.
common · inherited
Low Head
Carries the weight where the weight should be.
common · inherited
Thick Hide
Skin that grew up expecting company.
common · environmental
Wide Eye
You see the flanker while still facing the front.
common · inherited
Winter Coat
A Gelidus the herd walked out of.
common · environmental
Dry Hardy
A Solara that took the shallow water first.
common · environmental
Sure Step
Monsoon lines do not slide when they plant.
common · environmental
Patient Gut
Holds position longer without needing to move off it.
common · inherited
Dull Calf
Reads as the herd's shadow rather than an animal.
common · inherited
Long Memory
Useful for a matriarch. Vital for a male.
common · inherited
uncommon 12
Anchor Build
The centre of the wall, whether or not it was asked to be.
uncommon · inherited
Granite Horns
They have hit things they should not have survived hitting.
uncommon · trauma forged
Pathfinder Nose
For males. This line reads an empty valley correctly more often than chance.
uncommon · lineage
Mossback
Stand still long enough in the right month.
uncommon · environmental
Herd Voice
The whole line hears it, and so does everything else.
uncommon · inherited
Iron Frill
Something very large bit down on it and stopped.
uncommon · trauma forged
Deep Root
Weight where it counts and nowhere it helps.
uncommon · inherited
Old Line
Her mother held. So did hers.
uncommon · lineage
Storm Hide
A Monsoon II that emptied the low ground.
uncommon · environmental
Scarred Frill
Read before contact, by everything.
uncommon · trauma forged
Broad Arc
Covers a flank that is not strictly yours.
uncommon · inherited
Still Water
The species is good at standing. Some lines are better.
uncommon · environmental
rare 9
The Wall
One animal that makes four others harder to move.
rare · lineage
Unbroken Horn
It has been in the fights. They are still there.
rare · trauma forged
True North
For males. This line's marks are trusted for a reason.
rare · lineage
Bloodflush
Some things turn around before contact.
rare · inherited
Drought Holder
A Solara II where the herd did not move and did not have to.
rare · environmental
Immovable
Something with a great deal of weight failed to move it.
rare · trauma forged
Mother of Many
She has never lost one outside the formation.
rare · lineage
Nightsense
Troodon come at night. This line notices.
rare · environmental
First Mark
Herds move on this bloodline's word faster than on anyone else's.
rare · lineage
exceptional 5
Prime Frame
The build the Prime designation was made for.
exceptional · lineage
The Anchor
The wall was two animals short and it did not open.
exceptional · trauma forged
Living Map
He has walked all of it. More than once.
exceptional · lineage
Old Growth
Standing in the same water for a very long time.
exceptional · environmental
Iron Constitution
It got sick standing in water. It kept standing.
exceptional · trauma forged
legendary 3
The Unmoved
Recorded three times. Each time the other animal left.
legendary · trauma forged
The Road Maker
A male whose route the whole species still uses.
legendary · lineage
White Frill
In an animal whose defence is being part of a wall.
legendary · environmental
By origin
inherited 16
Dense Frill
Where everything aims, some lines are thicker.
common · inherited
Deep Horn
Set further into the skull than they need to be.
common · inherited
Broad Stance
Harder to turn than an animal that size should be.
common · inherited
Hard Keratin
They chip. They do not snap.
common · inherited
Fast Regrowth
Seven days is the average, not the rule.
common · inherited
Bright Flush
The frill floods harder, and things leave sooner.
common · inherited
Low Head
Carries the weight where the weight should be.
common · inherited
Wide Eye
You see the flanker while still facing the front.
common · inherited
Patient Gut
Holds position longer without needing to move off it.
common · inherited
Dull Calf
Reads as the herd's shadow rather than an animal.
common · inherited
Long Memory
Useful for a matriarch. Vital for a male.
common · inherited
Anchor Build
The centre of the wall, whether or not it was asked to be.
uncommon · inherited
Herd Voice
The whole line hears it, and so does everything else.
uncommon · inherited
Deep Root
Weight where it counts and nowhere it helps.
uncommon · inherited
Broad Arc
Covers a flank that is not strictly yours.
uncommon · inherited
Bloodflush
Some things turn around before contact.
rare · inherited
environmental 12
Heavy Gut
More out of the same ground.
common · environmental
Thick Hide
Skin that grew up expecting company.
common · environmental
Winter Coat
A Gelidus the herd walked out of.
common · environmental
Dry Hardy
A Solara that took the shallow water first.
common · environmental
Sure Step
Monsoon lines do not slide when they plant.
common · environmental
Mossback
Stand still long enough in the right month.
uncommon · environmental
Storm Hide
A Monsoon II that emptied the low ground.
uncommon · environmental
Still Water
The species is good at standing. Some lines are better.
uncommon · environmental
Drought Holder
A Solara II where the herd did not move and did not have to.
rare · environmental
Nightsense
Troodon come at night. This line notices.
rare · environmental
Old Growth
Standing in the same water for a very long time.
exceptional · environmental
White Frill
In an animal whose defence is being part of a wall.
legendary · environmental
trauma forged 8
Granite Horns
They have hit things they should not have survived hitting.
uncommon · trauma forged
Iron Frill
Something very large bit down on it and stopped.
uncommon · trauma forged
Scarred Frill
Read before contact, by everything.
uncommon · trauma forged
Unbroken Horn
It has been in the fights. They are still there.
rare · trauma forged
Immovable
Something with a great deal of weight failed to move it.
rare · trauma forged
The Anchor
The wall was two animals short and it did not open.
exceptional · trauma forged
Iron Constitution
It got sick standing in water. It kept standing.
exceptional · trauma forged
The Unmoved
Recorded three times. Each time the other animal left.
legendary · trauma forged
lineage 9
Pathfinder Nose
For males. This line reads an empty valley correctly more often than chance.
uncommon · lineage
Old Line
Her mother held. So did hers.
uncommon · lineage
The Wall
One animal that makes four others harder to move.
rare · lineage
True North
For males. This line's marks are trusted for a reason.
rare · lineage
Mother of Many
She has never lost one outside the formation.
rare · lineage
First Mark
Herds move on this bloodline's word faster than on anyone else's.
rare · lineage
Prime Frame
The build the Prime designation was made for.
exceptional · lineage
Living Map
He has walked all of it. More than once.
exceptional · lineage
The Road Maker
A male whose route the whole species still uses.
legendary · lineage
950 M · EARNED
Evolutions
17 traits earned by what one animal does
in one life. They are never inherited. When it dies, they die.
TIER 1
Inside the Wall
You never once ended up outside it.
TIER 1
First Facing
You turned toward it instead of behind her.
TIER 1
First Display
It worked. You did not have to do the other thing.
TIER 2
The Cliff
Thirty-five percent. Everything that shielded you stopped on the same day.
TIER 2
Held the Line
Something committed and the wall did not open.
TIER 2
Horn Broken
Seven days at a disadvantage, and you kept facing anyway.
TIER 2
The Long Stand
You did not step back. For a long time.
TIER 3
Turned the Tyrant
It looked at the horns and it did the arithmetic.
TIER 3
The Anchor Held
You were the centre and the centre is where it pushed.
TIER 3
Raised One
To thirty-five percent, alone, with the herd holding shape around you.
TIER 2
First Survey
For males. Ground nobody had checked, and you came back.
TIER 3
The Mark
For males. You said it was safe and a herd believed you.
TIER 3
The Migration
For males. Hundreds of animals moved because of something you left on a rock.
TIER 3
Head On
Another male, and neither of you turned.
TIER 4
Never Wrong
For males. Every valley you marked was what you said it was.
TIER 4
The Prime
It is earned here, and only here.
TIER 4
The Wall and the Road
Both lives. Most animals only ever get one of them.
1120 M · MASTERY
The Cycle of Life
Complete all five staged chains to earn the permanent Profile Tag for
Triceratops.
Calf
- Reach Juvenile without leaving the formation
- Be screened by your mother through a real engagement
Juvenile
- Present horns in a formation that holds
- Give a threat display that ends an approach
- Cross 35% still alive
Sub-Adult
- Take a full formation slot through an engagement
- Females: cover a flank without opening a gap behind you
- Males: range out alone and return
Adult
- Females: raise a calf to 35% and hold formation across a month
- Males: survey unchecked ground and leave a mark a herd acts on
- Contest or be contested in an Australis
- Break a horn and keep facing until it regrows
Elder
- Reach the Elder threshold alive
- Anchor a formation rather than flank it
- Grow mossback — stand still long enough to wear the evidence
Milestone feats
Optional. They still count toward mastery.
The Tyrant Turned
It came, it looked, and it chose something else.
Five Facing
Three adults and two juveniles, all presenting, all holding.
The Night Raid
They came in the dark for the calves. They did not get one.
The Empty Valley
For males. You walked it, you were right, and nothing was lost.
The Wrong Call
For males. You marked it. You were not right. You will carry that.
Both Horns
Broken, regrown, and broken again on the same animal.
The Long Year
All twelve months, one animal, one herd or one road.
Never Stepped Back
A whole life. Not once, not even when it was the sensible thing.
Profile Tag grants
- Switch to Triceratops at any time without restriction
- Exempt from the 48-hour profile-change rule for this species
- One free shop item up to 5,000 Trail Coins
- Prime candidacy — the elder mutation slots and the formation anchor
1300 M · FIELD NOTES
Field notes
Observations logged in-game by Scientists, reviewed by a Scout, then
published here and pinned to the world map.
No approved field notes for Triceratops yet. Scientists log
them in-game; a Scout reviews before they appear here.
330 M · DRIFT
Evolutionary state
Recomputed from every completed life on the server. This section moves
on its own.
GENERATION 1 ·
0 LIVES ON RECORD ·
0/40 TOWARD NEXT ·
DIVERGENCE 0.000
Current population: indistinguishable from founding stock.
720 M · REPERTOIRE
Signature abilities
Extracted from the shipped binary. A profile may not describe a move
the game does not have.
DirectionalTriceratopsAttackThrashTriceratopsVocalThreatenTriceratops
Profile clauses
- Fleeing is out of profile for a healthy adult: this animal turns and faces. Abandoning a calf under attack is a violation.
- Threat display precedes violence; a charge with no prior VocalThreaten is scored as out of character.
1400 M · REFERENCE
Reference material
Auto-triggered when predator approaches within 30m. Player must face predator. If they flee, herd morale drops (-10% defense for all)
If a Triceratops breaks a horn in combat, it grows back over 7 days. During regrowth, -15% damage