NORTH POINT: PANGEA
0 M · TENONTOSAURUS

Large herbivore · herbivore · diurnal

Tenontosaurus

One member always on watch. If watch fails (bot roll), predator gets surprise round.

150 M · CONTRACT

Contract

Diet
herbivore
Activity
diurnal
Social
herd
Group
2–8
Growth
16.0 h
Overpack
migration only

Home ground

plainsredwoods

Should not settle

deep water

How this life is scored

Weights are derived from what the animal is, never templated — which is why no two species on this roster score the same way.

social 27.9%
habitat 22.9%
ontogeny 21.4%
diet 15.9%
circadian 11.9%
180 M · IDENTITY

The One That Leaves

What it is

Tenontosaurus is the roster's calibration animal and its most important prey. It is what an Allosaurus pack is built to hunt and what a young apex learns to fail against. A server where Tenonto are easy is a server where the predators have gotten ahead; a server where nobody can catch one is a server where they have not.

What playing it feels like

Vigilance, then a decision made far too quickly. You spend most of a Tenonto life watching, taking your turn at the edge of the herd, and eating with your head up. The rest of it happens in about four seconds: something commits, you land a kick or you do not, and then you run in a direction you should have chosen before you needed it. The animals that survive are not the ones that fight well. They are the ones that had already picked the direction.

300 M · A LIFE

Growing up Tenontosaurus

11.0 hours hatch to adult at 1× growth, across 5 stages. Server growth multiplier scales the real figure.

Calf

2.0 h · 12% size · 2.0 h parental

You know one animal and you follow her. Not the herd — her. You can see the others and they mean nothing to you yet; the world is one adult's flank and the small distance you are allowed to be from it. You cannot kick hard enough to matter and your tail is decorative. If she goes down, you have a very short window to attach yourself to another adult before something notices you are on your own.

Group rule
Must remain within sight of your mother or an adopting adult. A calf alone is not a Tenontosaurus, it is a meal.
Your parent
She keeps you on the inside of the herd, puts herself between you and open ground, and will hold her position instead of scattering if you are the one being pursued.
Coat
natal
orphaning small predators being on the outside scatter separation

Juvenile

2.5 h · 30% size · 1.0 h parental

You start eating without checking where she is every few seconds, and that is the whole of this stage: learning that the herd is also protection, not just her. Your kick now does something. Not enough, but something, and the first time you land one on anything you will overestimate what it bought you.

Group rule
herd member; not eligible for sentry duty
Your parent
She stops screening you and starts letting the herd do it. The bond persists but the obligation loosens.
Coat
natal
overestimating the kick edge position mesopredators

Sub-Adult

3.0 h · 62% size

You take your first watch. Standing at the herd edge with your head up while everyone behind you eats is the most exposed a Tenontosaurus ever chooses to be, and it is the first thing you do that the herd actually needs. Your kick is close to full weight now. You are also, for the first time, the size of animal an Allosaurus pack considers worth committing to.

Group rule
herd member; eligible for sentry duty
Coat
natal fading
sentry exposure allosaurus misjudging a scatter

Adult

3.5 h · 100% size

You take watch, you eat, you move when the herd moves, and once a year you raise something. There is no rank to climb and nothing to win. What there is instead is a running judgement about where the exits are, made every few minutes for the whole of your life, and the day you stop making it is the day it matters that you stopped.

Group rule
Herd of 2–8. May overpack with its own kind during Migration. No rank. Sentry duty rotates.
Coat
seasonal
allosaurus packs apex predators a scatter gone wrong

Elder

terminal · 103% size

You are slower than you were and you were never fast. What you have is a map of every place this herd has ever been caught, and elders take the edge shift more often than young adults do because they are better at it and because they have less to lose. An elder Tenontosaurus almost always dies on watch. That is not a tragedy in this species. It is the role.

Group rule
as adult; elders take sentry duty more often, not less
Coat
seasonal muted
everything and you are standing at the front
450 M · COAT

Coat

natal

Calf · Juvenile

Olive-brown with a broken pale dorsal stripe and heavy flank dappling. Built to disappear against a grazing herd's legs, which is exactly where a calf is supposed to be.

camouflage inside the herd, not in the landscape

natal fading

Sub-Adult

The dappling coarsens and the dorsal stripe breaks up. A sub-adult stops reading as 'inside the herd' and starts reading as a separate animal — which is the visual moment predators begin treating it as a target.

Adult coat through the year

Primavera

olive-brown, winter dulling shed

Floralis

bright olive; flank dapple at maximum contrast

Caloris

olive over tan

Solara I

tan; olive withdraws to the dorsal line

Solara II

pale tan, near-dust; dapple almost invisible

Solara III

tan, dust-matted

Monsoon I

dark olive; wet coat reads near-black

Monsoon II

dark olive, permanently wet

Monsoon III

olive fading toward brown

Australis

brown-olive with throat and flank flush in both sexes

Hibernalis

grey-brown, thickening

Gelidus

grey-brown, palest of the year

Modifiers

rain — darkens sharply; dapple lost

heat wave — bleaches to near-dust

alarm — flank dapple tightens visibly — the herd reads this before the call

biome redwoods — one shade darker; dapple broadens

biome plains — one shade paler; dapple tightens

600 M · TERRITORY & BREEDING

Ground, courtship and the nest

Territory

This species claims no ground.

Tenontosaurus claims nothing. The herd holds a browse range it moves through and abandons freely, and it will yield ground to almost anything rather than contest it. A Tenonto herd that stands its ground over territory is out of profile.

Courtship

Quiet and brief. Tenontosaurus courtship is a matter of proximity and tolerance rather than display or contest — there is no rank to advertise and no ground to prove.

  1. Both sexes flush at the throat and flank through Australis.
  2. Pairs form by sustained proximity within the herd.
  3. There is no contest, no display bout and no exclusion.
  4. Pairs dissolve after laying. There is no ongoing bond.

The nest

Clutch of 3–7 (typical 5), tended by the mother.

modest; the herd's size caps how many calves it can screen

780 M · INHERITED

Mutation library

43 inherited traits, rolled at hatch and carried down bloodlines. Each is listed with what it is called and what is whispered about it — never with how to get it.

By rarity

common 15

High Head

Some lines never quite put their head all the way down.

common · inherited

Hard Hoof

The three seconds get a little longer.

common · inherited

Long Shin

The first two strides are the ones that matter.

common · inherited

Wide Ear

You hear the commitment before you see it.

common · inherited

Tight Dapple

Harder to pick out of a moving herd.

common · inherited

Quick Turn

A scatter is a direction, and directions are cheaper for this line.

common · inherited

Deep Browse

Less time with your head down for the same food.

common · environmental

Fast Clotter

The obligation ends sooner for whatever is following you.

common · inherited

Dry Tolerant

A Solara the herd walked out of thinner.

common · environmental

Heavy Tail

Slower to swing and worth more when it lands.

common · inherited

Broad Foot

Monsoon lines do not slip on the turn.

common · environmental

Steady Nerve

Picks the direction before it needs it. Most do not.

common · inherited

Thick Flank

Skin that grew up expecting to be bitten.

common · environmental

Light Calf

Small enough to stay properly hidden.

common · inherited

Long Wind

Two minutes is not much. Some lines get more.

common · inherited

uncommon 12

Sentinel

The line that stands at the edge more often than it has to.

uncommon · lineage

Iron Shin

Something broke against it and it did not break back.

uncommon · trauma forged

Scatter Sense

Where this one goes, the others go correctly.

uncommon · inherited

Mud Runner

Born in a Monsoon that took most of the clutch.

uncommon · environmental

Adoptive

Her mother took in something that was not hers. So does she.

uncommon · lineage

Cold Hardy

A winter herd that came out the other side intact.

uncommon · environmental

Alarm Voice

The whole herd has its head up before it knows why.

uncommon · inherited

Scarred Haunch

A pack committed, and this one still walked away.

uncommon · trauma forged

Deep Gut

Less time exposed for the same belly.

uncommon · inherited

Eyes Up

It saw one coming once, too late, and never again.

uncommon · trauma forged

Long Line

Four generations and not one of them lost a calf to the open.

uncommon · lineage

Hard Head

Where the kick and the tail both aim, this line is harder to answer.

uncommon · inherited

rare 8

The Long Watch

Nothing has taken this herd on watch in living memory.

rare · lineage

Shatter Kick

Three seconds becomes something worth counting.

rare · trauma forged

Ghost Dapple

Redwood margins do something to this line.

rare · environmental

Unpanicked

When the herd goes, this one goes correctly.

rare · inherited

Bloodless Flight

Hard to commit to. The trail goes cold fast.

rare · inherited

Drought Browser

A Solara II that emptied the plains and left this.

rare · environmental

Second Mother

Her own, and one that was not.

rare · lineage

Iron Nerve

It stood over something once. It would again.

rare · trauma forged

exceptional 5

The Sentinel Line

The herd sleeps better and does not know why.

exceptional · lineage

Unbroken Herd

A herd that has scattered many times and lost nobody.

exceptional · lineage

The Kick

An Allosaurus turned around. That does not happen.

exceptional · trauma forged

Stone Hide

Survived enough that it stopped being able to run from it.

exceptional · trauma forged

Season Walker

Twelve months on the migration route. All of them.

exceptional · environmental

legendary 3

The One That Stood

It should have left. It has never been recorded leaving.

legendary · trauma forged

The Whole Herd

Descended from a herd that a pack committed to and did not take one of.

legendary · lineage

Pale Browser

In a herd whose entire defence is being hard to pick out.

legendary · environmental

By origin

inherited 17

High Head

Some lines never quite put their head all the way down.

common · inherited

Hard Hoof

The three seconds get a little longer.

common · inherited

Long Shin

The first two strides are the ones that matter.

common · inherited

Wide Ear

You hear the commitment before you see it.

common · inherited

Tight Dapple

Harder to pick out of a moving herd.

common · inherited

Quick Turn

A scatter is a direction, and directions are cheaper for this line.

common · inherited

Fast Clotter

The obligation ends sooner for whatever is following you.

common · inherited

Heavy Tail

Slower to swing and worth more when it lands.

common · inherited

Steady Nerve

Picks the direction before it needs it. Most do not.

common · inherited

Light Calf

Small enough to stay properly hidden.

common · inherited

Long Wind

Two minutes is not much. Some lines get more.

common · inherited

Scatter Sense

Where this one goes, the others go correctly.

uncommon · inherited

Alarm Voice

The whole herd has its head up before it knows why.

uncommon · inherited

Deep Gut

Less time exposed for the same belly.

uncommon · inherited

Hard Head

Where the kick and the tail both aim, this line is harder to answer.

uncommon · inherited

Unpanicked

When the herd goes, this one goes correctly.

rare · inherited

Bloodless Flight

Hard to commit to. The trail goes cold fast.

rare · inherited

environmental 10

Deep Browse

Less time with your head down for the same food.

common · environmental

Dry Tolerant

A Solara the herd walked out of thinner.

common · environmental

Broad Foot

Monsoon lines do not slip on the turn.

common · environmental

Thick Flank

Skin that grew up expecting to be bitten.

common · environmental

Mud Runner

Born in a Monsoon that took most of the clutch.

uncommon · environmental

Cold Hardy

A winter herd that came out the other side intact.

uncommon · environmental

Ghost Dapple

Redwood margins do something to this line.

rare · environmental

Drought Browser

A Solara II that emptied the plains and left this.

rare · environmental

Season Walker

Twelve months on the migration route. All of them.

exceptional · environmental

Pale Browser

In a herd whose entire defence is being hard to pick out.

legendary · environmental

trauma forged 8

Iron Shin

Something broke against it and it did not break back.

uncommon · trauma forged

Scarred Haunch

A pack committed, and this one still walked away.

uncommon · trauma forged

Eyes Up

It saw one coming once, too late, and never again.

uncommon · trauma forged

Shatter Kick

Three seconds becomes something worth counting.

rare · trauma forged

Iron Nerve

It stood over something once. It would again.

rare · trauma forged

The Kick

An Allosaurus turned around. That does not happen.

exceptional · trauma forged

Stone Hide

Survived enough that it stopped being able to run from it.

exceptional · trauma forged

The One That Stood

It should have left. It has never been recorded leaving.

legendary · trauma forged

lineage 8

Sentinel

The line that stands at the edge more often than it has to.

uncommon · lineage

Adoptive

Her mother took in something that was not hers. So does she.

uncommon · lineage

Long Line

Four generations and not one of them lost a calf to the open.

uncommon · lineage

The Long Watch

Nothing has taken this herd on watch in living memory.

rare · lineage

Second Mother

Her own, and one that was not.

rare · lineage

The Sentinel Line

The herd sleeps better and does not know why.

exceptional · lineage

Unbroken Herd

A herd that has scattered many times and lost nobody.

exceptional · lineage

The Whole Herd

Descended from a herd that a pack committed to and did not take one of.

legendary · lineage

950 M · EARNED

Evolutions

15 traits earned by what one animal does in one life. They are never inherited. When it dies, they die.

TIER 1

Stayed Close

You never lost sight of her. Not once.

TIER 1

First Watch

Head up, not grazing, while everyone behind you ate.

TIER 1

First Kick

It landed, and you used what it bought.

TIER 2

The Direction

You had already picked it. That is the whole trick.

TIER 2

Cold Trail

Something was obligated to follow you, and lost you anyway.

TIER 2

The Edge

Enough watches that the rotation stopped being an imposition.

TIER 2

Never Rejoined

You were bleeding and you stayed off the route.

TIER 3

The Adoption

It was not yours and you took it anyway.

TIER 3

Stood Over

The one time leaving was not the answer.

TIER 3

Raised One

To sub-adult. Most do not get there.

TIER 3

The Migration

The whole route, with the herd, overpacked and intact.

TIER 3

Turned It

A pack committed and then did not.

TIER 4

The Old Watch

You are slow now and you take the edge shift more often, not less.

TIER 4

Nobody Lost

A full season of scatters, and the herd was the same size at the end.

TIER 4

The One That Leaves

Everything above, in one life, and you never once stayed when you should have gone.

1120 M · MASTERY

The Cycle of Life

Complete all five staged chains to earn the permanent Profile Tag for Tenontosaurus.

Calf

  • Reach Juvenile without ever being separated from your mother in a scatter
  • Graze inside the herd, never on its outside edge

Juvenile

  • Land a kick that buys you distance you actually use
  • Survive a scatter on a line you chose in advance

Sub-Adult

  • Take your first sentry rotation and hold it without grazing
  • Break a pursuit and stay off the herd's route until the bleed resolves

Adult

  • Complete sentry rotations across a full month
  • Raise a calf to Juvenile, or adopt one that was orphaned
  • Walk a Migration with the herd

Elder

  • Reach the Elder threshold alive
  • Take the edge shift more often than the adults do
  • Stand over a calf that is not yours

Milestone feats

Optional. They still count toward mastery.

The Pack Turned

Four of them committed. None of them finished.

Eight and Intact

A full herd through a scatter, and the same eight afterwards.

The Orphan

You took it in and it walked out of the calf stage.

Never Caught

A whole life. Nothing ever closed the distance.

The Long Year

All twelve months, one animal, one herd.

The Last Watch

Elders usually die on it. You will know if this one is yours.

Two Calves

Your own, and one that was not, screened at the same time.

Dry Crossing

A Solara II, the whole herd, and the water that was not where it should have been.

Profile Tag grants

  • Switch to Tenontosaurus at any time without restriction
  • Exempt from the 48-hour profile-change rule for this species
  • One free shop item up to 5,000 Trail Coins
1300 M · FIELD NOTES

Field notes

Observations logged in-game by Scientists, reviewed by a Scout, then published here and pinned to the world map.

No approved field notes for Tenontosaurus yet. Scientists log them in-game; a Scout reviews before they appear here.

330 M · DRIFT

Evolutionary state

Recomputed from every completed life on the server. This section moves on its own.

GENERATION 1 · 0 LIVES ON RECORD · 0/40 TOWARD NEXT · DIVERGENCE 0.000

Current population: indistinguishable from founding stock.

speed +0.0%
hide +0.0%
bite +0.0%
stamina +0.0%
forage +0.0%
thermal +0.0%
senses +0.0%
fecundity +0.0%
720 M · REPERTOIRE

Signature abilities

Extracted from the shipped binary. A profile may not describe a move the game does not have.

DirectionalTenontosaurusClawTenontoKickTenontoTail

Profile clauses

  • Explosive rather than armoured: it fights by stunning and then leaving, never by standing its ground to the end.
  • A Tenontosaurus that wins a fight and stays is out of profile — disengagement is the species' whole strategy.
1400 M · REFERENCE

Reference material

If bitten, bleeds for 30 seconds (visible blood trail). Predators can follow.