Aerial · piscivore · diurnal
Pterodactylus
No written dossier has been imported for this animal yet. The contract below is authoritative until one is.
Contract
- Diet
- piscivore
- Activity
- diurnal
- Social
- colonial
- Group
- 1–8
- Growth
- 2.49 h
- Overpack
- migration only
Home ground
Should not settle
How this life is scored
Weights are derived from what the animal is, never templated — which is why no two species on this roster score the same way.
Evolutionary state
Recomputed from every completed life on the server. This section moves on its own.
GENERATION 1 · 0 LIVES ON RECORD · 0/40 TOWARD NEXT · DIVERGENCE 0.000
Current population: indistinguishable from founding stock.
Growth
Hatch to adult is 2.49 h — 4 in-game days on North Point's clock, where one day is 40 real minutes. Parental dependency is not counted as growth — an animal that survived alone skipped part of its species' life, and the ontogeny term is what notices.
hatchling
0.62 h
0.42 h parental
juvenile
0.9 h
adult
0.97 h
Range & ecology
Home range
Where this species concentrates on the map — from its biome affinity, not an even scatter. Ranges overlap where the biomes do.
Social system Nesting Colony
Nests communally on cliffs or shores in a dense colony. There is safety and warning in the crowd, and constant low-grade squabbling over the best sites. Away from the colony, each animal is on its own.
Roles in the group
What it creates
- The colony gives collective early warning — hard to ambush.
- Nest sites are a contested, rankable resource within the colony.
- A lone inland nester is out of profile and exposed.
✦ In the colony you are watched over; alone on the wing, you are not.
Signature abilities
Extracted from the shipped binary. A profile may not describe a move the game does not have.
Profile clauses
- Small flying scavenger that swoops scraps off a carcass. The sky's clean-up crew, and an early warning of a fresh kill.