Small herbivore · omnivore · diurnal
Gallimimus
When predator is within 50m, speed increases 20% but stamina drains 2x faster
Contract
- Diet
- omnivore
- Activity
- diurnal
- Social
- flock
- Group
- 3–10
- Growth
- 10.0 h
- Overpack
- migration only
Home ground
Should not settle
How this life is scored
Weights are derived from what the animal is, never templated — which is why no two species on this roster score the same way.
Evolutionary state
Recomputed from every completed life on the server. This section moves on its own.
GENERATION 1 · 0 LIVES ON RECORD · 0/40 TOWARD NEXT · DIVERGENCE 0.000
Current population: indistinguishable from founding stock.
Growth
Hatch to adult is 10.0 h. Parental dependency is not counted as growth — an animal that survived alone skipped part of its species' life, and the ontogeny term is what notices.
hatchling
1.5 h
1.0 h parental
juvenile
2.5 h
0.5 h parental
subadult
3.0 h
adult
3.0 h
Signature abilities
Extracted from the shipped binary. A profile may not describe a move the game does not have.
Profile clauses
- A flock, not a herd: it scatters rather than defends, and scattering under threat is the correct response.
- Open plains are the entire habitat — a Gallimimus in dense forest has given up its only advantage.
- Has a dedicated forage verb; grazing is measurable and expected.
Reference material
Must stay within 30m of herd or receive "Anxiety" debuff (-10% speed)